Skirmish saves from the previous patch are impacted and will no longer be accessible after you update. At times, saves will also be impacted, though we’ve taken additional steps to ensure your campaign saves are not impacted by this particular update. NOTE: Upon updating to this patch, you will no longer be able to utilize replays from previous updates. 9369 (viewable in your settings tab in the upper right corner in-game). Fixed a bug with the AI distributing its Fishing Boats among many deep-sea fish deposits instead of prioritizing assigning them to the closest sources to the dock as much as possible.ĭownload free Age of Empires 4 update 5.2.131 on PC(Steam).Starting today, you can update Age of Empires IV with a new patch that includes a few high profile fixes. The patch will correspond with build v.The AI will be less tolerant of how many Villager casualties it would take if it decided to fight back instead of fleeing. Fixed a bug where the AI would allow its Villagers to fight back against enemy harassment that would still end up not being in its own favor.Fixed a bug that was preventing the AI from performing one type of its harassment attacks.Improved how the AI uses multiple Fireships at once to attack enemy ships.The AI will now consider the time remaining on its team’s Wonder victory timer and its comparative military strength before deciding whether it should be defensive or to continue aggression. Adjusted the AI logic when it has an allied Wonder on its team to prevent it from going overly defensive too quickly.Adjusted the AI to prevent it from desiring to build a wonder if its team or the enemy already has one.Adjusted the AI logic for producing fishing boats to lower their priority when the AI has a stronger need for naval military ships.Adjusted the AI logic for producing anti-building siege units to improve the AI’s production of rams and trebuchets when faced with enemy walls and defenses.Delayed when the Malian AI will start to produce cattle to prevent the AI from overspending on them too early.Malian AI starting economy changed to prefer to gather more wood to afford an Open Pit Mine earlier.Increased wood gathering preference while transitioning to the Feudal Age. Reduced the preference for early stone gathering when the AI is not being defensive.AI early resource gathering has been adjusted:.Easy AI will now build fewer defensive structures and will raid less.Hardest AI military production changed to start earlier than before to allow the AI to make attacks earlier.This also affects income received from passive sources such as sacred sites and relics. The Hardest AI now receives a 2x resource gathering bonus.We look forward to hearing what you think about this new level of challenge! AI Changes To that end, we are giving the Hardest AI a resource-gathering boost. Previously, the goal of the Hardest AI was to serve the role of a real live opponent, but we realize there are many of you who desire to have an AI experience that is more intense with the odds stacked against you. Age of Empires 4 Patch Notes (Patch 5.2.131) – January 20, 2023Īge of Empires 4 Patch Notes (Patch 5.2.131) – JanuBug Fixes Generalįixed a bug that prevented players from un-downvoting maps that have been removed from the matchmaking map pool.
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